Game Industry Veteran
Ignacio has been a steadfast presence in the gaming industry for over 25 years. He is best known for his significant contribution to the renowned game The Witness. His diverse experience spans from tools and engine development at startups like Thekla and Crytek, and at mid-size studios like Oddworld and Relic, to technical and leadership roles at major corporations such as Roblox and NVIDIA. He's the author of the GPU accelerated NVIDIA Texture Tools, which became an essential component of the production pipeline of innumerable games.
Graphics Hardware & API Contributor
At NVIDIA, Ignacio pioneered the use of GPUs for texture compression, which led to the addition of the block texel copy API in Direct3D 10.1. Afterward he had a key role in the development of the Direct3D 11 hardware tessellation pipeline. His insight into hardware design provides a unique perspective of the challenges that game developers encounter.
Author & Speaker
Ignacio is the co-author of a SIGGRAPH Asia paper. He has organized and presented a course at SIGGRAPH, and contributed as an editor of the GPU Gems 3 book. He has also shared his knowledge at events like GDC and Gamefest, and discussed GPU compute technologies at specialized gatherings.