Lightmap optimizations for iOS
One of the main challenges of porting The Witness to iOS was reducing the app memory footprint. The lightmaps that we used in the PC version simply did not fit ...
One of the main challenges of porting The Witness to iOS was reducing the app memory footprint. The lightmaps that we used in the PC version simply did not fit ...
In my initial implementation of our lightmapping technology I simply stored lightmap textures in RGBA16F format. This produced excellent results, but at a very ...
We are using Max McGuire’s HLSLParser in The Witness and I just published all my changes in Thekla’s github repository. I also wrote some notes about our ...
Looks like I’m getting into the habit of starting article series and abandoning them after the first installment. Where’s part 2 of the irradiance c...
I finally finished writing the next article about the lightmap rendering tech that I did for The Witness. This one is about irradiance caching, and in particula...