Hemicube Rendering and Integration
I just posted another article about the global illumination solution that I implemented for The Witness, the second one in the series: The Witness – Hemic...
I just posted another article about the global illumination solution that I implemented for The Witness, the second one in the series: The Witness – Hemic...
One important feature of Direct3D 11 and OpenGL 4, which I have seen very little written about, is the addition of a new precise qualifier. It’s no surpri...
You may have noticed my blog has been down during the last few months. I had some trouble with the server and lost all my posts. Unfortunately I did not have ba...