NVIDIA Texture Tools 2.0.6
Yesterday I released another revision of the stable branch of the NVIDIA Texture Tools. I recommend everybody to upgrade, since it fixes some bugs and artifacts...
Yesterday I released another revision of the stable branch of the NVIDIA Texture Tools. I recommend everybody to upgrade, since it fixes some bugs and artifacts...
Even thought the DXT compression format is widely adopted, most of the hardware implementations use a slightly different decompression algorithm. The problem is...
I’ve been thinking about writing about cooking in this blog for a while. Not just to share what I’ve learned, because, well, I don’t have much to share, but to ...